Viviyan
![Picture](/uploads/1/4/3/8/14383416/_9092077.jpg)
Subject 3
13
Female
No Allegiance
No Rivals
Viviyan is a young thirteen year old girl. She is an albino. She has long, beautiful white hair and pink eyes. To go with her appearance, she acts very stuck-up and snobbish, acting as if she knows the island, claiming she knows more than others, but on the inside she's just as lost as everyone else. She is sarcastic and sometimes bitter, and acts older than her age, but if you get on her good side she will definitely look out for you no matter what she's like. Viviyan awoke knowing mostly English, but some Welsh language too. Not much, but some Welsh. She has an Irish accent, though. She doesn't know if she's English, Welsh or Irish, or maybe she's part of all three.
She was wearing a white dress at the time she woke on the beach. Obviously, she had a backpack with the same stuff most other people got in it.
Viviyan got her name from, well, the name 'Vivian'. She added a 'y' though, to make it sound a little better. She likes her name, she thinks that it suits her. Viviyan has a pet raven named Bran.
13
Female
No Allegiance
No Rivals
Viviyan is a young thirteen year old girl. She is an albino. She has long, beautiful white hair and pink eyes. To go with her appearance, she acts very stuck-up and snobbish, acting as if she knows the island, claiming she knows more than others, but on the inside she's just as lost as everyone else. She is sarcastic and sometimes bitter, and acts older than her age, but if you get on her good side she will definitely look out for you no matter what she's like. Viviyan awoke knowing mostly English, but some Welsh language too. Not much, but some Welsh. She has an Irish accent, though. She doesn't know if she's English, Welsh or Irish, or maybe she's part of all three.
She was wearing a white dress at the time she woke on the beach. Obviously, she had a backpack with the same stuff most other people got in it.
Viviyan got her name from, well, the name 'Vivian'. She added a 'y' though, to make it sound a little better. She likes her name, she thinks that it suits her. Viviyan has a pet raven named Bran.
Alana
![Picture](/uploads/1/4/3/8/14383416/_7054844.jpg)
Subject 4
15
Female
No Allegiance
No Rivals
Alana is around fifteen or sixteen years old, though she cannot be certain of that fact. She is somewhat tall, and lean. When examining herself, she found she had quite a bit of muscle, despite her slender build. Alana has caramel tinted skin, and dark cocoa hair that cascades past her waist. Her eyes are a strange honey gold color that Alana finds sort of creepy. Not knowing who or where she was, she called herself Alana, meaning 'awakening'; because that was all she knew: that she had awoken. You know what? Scratch that. Alana knows quite a bit more about herself than most people. Alana speaks english fluently, and Hawaiian moderately fluently. Therefore, she must be from Hawaii. Other things that reinforced this thought of hers was her obviously tanned skin and her comfortableness at awaking on an island. Since people don't speak hawaiian very often in Hawaii, Alana must have had a special interest in the language and culture. Alana is intelligent. She is a problem solver, and enjoys a good issue--at least, as long as it isn't life threatening. Which this was, Alana soon discovered, when she went through her backpack and saw she had no food or water. Alana freaked out inside her head for a minute or two, but Alana is a very 'lets get down to business' type of person, and is fairly rational. She assumed that things she didn't know, she would eventually find out and that she should take care of more immediate needs than why she didn't know who she was or why she had a backpack with a knife in it. Other than the backpack, all she had was what she was wearing-- a long black necklace with a mother-of-pearl plumeria charm, a dark grey jacket, her boot-leg jeans and t shirt. She had no shoes. They are presumed lost in the ocean.
15
Female
No Allegiance
No Rivals
Alana is around fifteen or sixteen years old, though she cannot be certain of that fact. She is somewhat tall, and lean. When examining herself, she found she had quite a bit of muscle, despite her slender build. Alana has caramel tinted skin, and dark cocoa hair that cascades past her waist. Her eyes are a strange honey gold color that Alana finds sort of creepy. Not knowing who or where she was, she called herself Alana, meaning 'awakening'; because that was all she knew: that she had awoken. You know what? Scratch that. Alana knows quite a bit more about herself than most people. Alana speaks english fluently, and Hawaiian moderately fluently. Therefore, she must be from Hawaii. Other things that reinforced this thought of hers was her obviously tanned skin and her comfortableness at awaking on an island. Since people don't speak hawaiian very often in Hawaii, Alana must have had a special interest in the language and culture. Alana is intelligent. She is a problem solver, and enjoys a good issue--at least, as long as it isn't life threatening. Which this was, Alana soon discovered, when she went through her backpack and saw she had no food or water. Alana freaked out inside her head for a minute or two, but Alana is a very 'lets get down to business' type of person, and is fairly rational. She assumed that things she didn't know, she would eventually find out and that she should take care of more immediate needs than why she didn't know who she was or why she had a backpack with a knife in it. Other than the backpack, all she had was what she was wearing-- a long black necklace with a mother-of-pearl plumeria charm, a dark grey jacket, her boot-leg jeans and t shirt. She had no shoes. They are presumed lost in the ocean.
Cella
![Picture](/uploads/1/4/3/8/14383416/_7445263.jpg)
Subject 6
11
Female
No Allegiances
No Rivals
Cella is lost. At the age of eleven- almost twelve- she has always wanted a feeling of security. She realizes that. What scares her is that she has no other memories. But then how was she able to talk, to walk, to take care of herself? She knows that she must have gotten into quite a few scrapes, she has bruises on her knees, and scars on her arms, legs, and back. Small ones. As though they were deep and never healed properly. Her brown hair has been cut unevenly, and it's an inch or two above her shoulders. Strangely enough, in the light you'll see that it's not all dark brown, but it has tints of acorn, chesnut, strawberry blonde, and red. Her eyes are brown like her hair, but they seem to be black. Her skin is tanned, as though she was the kind of child who loved the sun. But how is she able to speak English, count in Vietnamese, and say the basic manners in Romanian? She doesn't know. Besides that, she can say a few things in other languages. She has a feeling they are naughty words. But that arouses memories. Memories that aren't there. She knows someone doesn't like swearing or cussing, but she can't remember who. All this would frustrate a child to no end, don't you think? She deals with it by putting all her effort into staying alive. She knows there are others here, she sees footprints scattered throughout the island. And she doesn't think they're very nice. Cannibals, perhaps? She doesn't want to find out. She has a thick, sturdy wooden staff that she carved, knowing that her arms were pretty strong. It was just a precaution. She hopes she won't get the chance to use it on someone. But she has a few tricks up her sleeve. She doesn't know how, but she has an extensive knowledge of herbs. Healing hearbs, aromatic herbs, culinary herbs, and all types of poisonous things. She used to extract oils from them. She kept them handy. But she doesn't know that now, and she doesn't have them now. More memories that aren't there. Pity. She isn't the fighting type, more of the "run-hide-watch" type. It helps. At night, she ties herself to a tree with her ball of twine and sleeps upright, pocket knife in hand. And she only sleeps on the highest branches. It helps that she's so light, and skinny too. Weighing only sixty-eight pounds, she doesn't realize it's because she has Graves Disease. Hyperthyroidism. Too bad. All in all, she hopes that she'll survive... But one more thing: She loves words. Music. Math. She writes in her journal everyday. But her predicament sparked more memories. What was it called? It was a book. It was a Game. And somehow it had to do with hunger... Whoever had created it must have been hungry for death.
11
Female
No Allegiances
No Rivals
Cella is lost. At the age of eleven- almost twelve- she has always wanted a feeling of security. She realizes that. What scares her is that she has no other memories. But then how was she able to talk, to walk, to take care of herself? She knows that she must have gotten into quite a few scrapes, she has bruises on her knees, and scars on her arms, legs, and back. Small ones. As though they were deep and never healed properly. Her brown hair has been cut unevenly, and it's an inch or two above her shoulders. Strangely enough, in the light you'll see that it's not all dark brown, but it has tints of acorn, chesnut, strawberry blonde, and red. Her eyes are brown like her hair, but they seem to be black. Her skin is tanned, as though she was the kind of child who loved the sun. But how is she able to speak English, count in Vietnamese, and say the basic manners in Romanian? She doesn't know. Besides that, she can say a few things in other languages. She has a feeling they are naughty words. But that arouses memories. Memories that aren't there. She knows someone doesn't like swearing or cussing, but she can't remember who. All this would frustrate a child to no end, don't you think? She deals with it by putting all her effort into staying alive. She knows there are others here, she sees footprints scattered throughout the island. And she doesn't think they're very nice. Cannibals, perhaps? She doesn't want to find out. She has a thick, sturdy wooden staff that she carved, knowing that her arms were pretty strong. It was just a precaution. She hopes she won't get the chance to use it on someone. But she has a few tricks up her sleeve. She doesn't know how, but she has an extensive knowledge of herbs. Healing hearbs, aromatic herbs, culinary herbs, and all types of poisonous things. She used to extract oils from them. She kept them handy. But she doesn't know that now, and she doesn't have them now. More memories that aren't there. Pity. She isn't the fighting type, more of the "run-hide-watch" type. It helps. At night, she ties herself to a tree with her ball of twine and sleeps upright, pocket knife in hand. And she only sleeps on the highest branches. It helps that she's so light, and skinny too. Weighing only sixty-eight pounds, she doesn't realize it's because she has Graves Disease. Hyperthyroidism. Too bad. All in all, she hopes that she'll survive... But one more thing: She loves words. Music. Math. She writes in her journal everyday. But her predicament sparked more memories. What was it called? It was a book. It was a Game. And somehow it had to do with hunger... Whoever had created it must have been hungry for death.
Lavendar
![Picture](/uploads/1/4/3/8/14383416/_3432246.jpg)
Subject 8
9
No Allegiance
No Rivals
Lavender is a nine year old girl. She refers to herself as Lavender, though she didn't officially chose it. The first thing she saw was her long, lavender hair, which was in front of her face when she woke. Next, were her pinkish eyes. Lavender is very small, and quite a cute little girl. She seems like one of those shy, quiet types. Sure, she doesn't speak much, but that is because she uses more body language and sounds to show her emotions. When she lost her memory, a part of her got younger. She doesnt fully comprehend the value of life, nor are her value and morals developed. She is curious as well. Lavender has become more animalistic, with the fight or flight instinct much more prominent in her. But just because she has a wild side, it doesn't mean she is an animal. Lavender is relatively skilled at drawing, despite her young age, and she isn't stupid. She is not a direct confrontational type, usually sticking to the trees. If anything made up for her small stature, it would be her speed and ability to climb trees like a monkey. Lavender is more of a gatherer type. When walking through the forest, she hardly makes a sound and is near unnoticeable. Lavender doesn't look too far in the future, eating what she catches or finds if she's hungry, and drinking when she gets to a place with relatively clean water. Lavender doesn't trust easily, but when she does, she will follow the one she trusts and fight for them. She has a black hen called 'Ruth' that she found that she keeps with her for her eggs. Plus, if she can't find food and is starving, she can always eat her.
9
No Allegiance
No Rivals
Lavender is a nine year old girl. She refers to herself as Lavender, though she didn't officially chose it. The first thing she saw was her long, lavender hair, which was in front of her face when she woke. Next, were her pinkish eyes. Lavender is very small, and quite a cute little girl. She seems like one of those shy, quiet types. Sure, she doesn't speak much, but that is because she uses more body language and sounds to show her emotions. When she lost her memory, a part of her got younger. She doesnt fully comprehend the value of life, nor are her value and morals developed. She is curious as well. Lavender has become more animalistic, with the fight or flight instinct much more prominent in her. But just because she has a wild side, it doesn't mean she is an animal. Lavender is relatively skilled at drawing, despite her young age, and she isn't stupid. She is not a direct confrontational type, usually sticking to the trees. If anything made up for her small stature, it would be her speed and ability to climb trees like a monkey. Lavender is more of a gatherer type. When walking through the forest, she hardly makes a sound and is near unnoticeable. Lavender doesn't look too far in the future, eating what she catches or finds if she's hungry, and drinking when she gets to a place with relatively clean water. Lavender doesn't trust easily, but when she does, she will follow the one she trusts and fight for them. She has a black hen called 'Ruth' that she found that she keeps with her for her eggs. Plus, if she can't find food and is starving, she can always eat her.
Iris
![Picture](/uploads/1/4/3/8/14383416/_7925185.jpg)
Subject 9
13
No Allegiances
No Rivals
Iris is a thirteen year old girl.Her name wasn't really iris but when she woke up she saw an iris flower next to her,so she just says her name is iris.She has light blue hair and purple eyes.She doesn't remember a thing of how she got her.She just remembers a storm and her jumping out of something.She doesn't really fight.If you find her and start a fight with her you choose the wrong thing to do.She will close her eyes and use any weapon she has on you and trust me,she's good.She has a pet cat the she calls Poison.Iris loves to travel through the trees.She jumps from one tree t the next if there close enough.She doesn't make a sound when she is in the trees and also sleeps in the trees.
13
No Allegiances
No Rivals
Iris is a thirteen year old girl.Her name wasn't really iris but when she woke up she saw an iris flower next to her,so she just says her name is iris.She has light blue hair and purple eyes.She doesn't remember a thing of how she got her.She just remembers a storm and her jumping out of something.She doesn't really fight.If you find her and start a fight with her you choose the wrong thing to do.She will close her eyes and use any weapon she has on you and trust me,she's good.She has a pet cat the she calls Poison.Iris loves to travel through the trees.She jumps from one tree t the next if there close enough.She doesn't make a sound when she is in the trees and also sleeps in the trees.
Wysh
![Picture](/uploads/1/4/3/8/14383416/_7401298.jpg)
Subject 11
14
No Allegiances
No Rivals
Wysh. That was the first thing this girl heard as she opened her eyes. Wysh, larsh. Wysh, larsh. The sound of the waves breaking against the shore. The sound that inspired her to keep on surviving. Her hair is a dark blackish-purple, cut short by her own hands. The reason why they are that way is a mystery - perhaps it was dyed in her earlier life? Her eyes are a deep violet hue that may seem like a normal brown at first glance, but after a minute you'll realize what color it truly is. She has a pair of ear muffs, but she doesn't really have any use for them right now, besides cutting off the fuzzy parts and using it as a type of head band. When she woke up, she was sweating in a heavy winter coat, and underneath she wore a lavendar colored long sleeve and a pair of black boot cut pants. She's quite grateful that she woke up with shoes on - a pair of sturdy boots that goes up to her knees. Despite her soft, gentle demeanor, she'd the kind of girl that won't back down from challenges, so long as she has a sharp knife or sturdy rod in hand. She has a temper, too, and isn't very patient. She had always loved the outdoors before she woke up on the shore of Roanoke, and strangely, this place feels like a sort of home. Apart from the scary monsters, of course. Lets not get into scary monsters. Just know that when it comes to scary monsters, Wysh will go on a rampage and try to lope off each and every head. See, when she'd frightened, she retaliates with anger. As a born hunter, she has a strange way of pelting animals with sharp stones - stones sharpened by her own, long fingers to create a wicked blade. From there, she hurts the victim enough so that she can pop out of the bushes and kill it with her own hands. Sometimes, she can throw it cleanly into the stomach or heart. It all depends on how hard she'd concentrating. A witty girl, Wysh has an unfortunate habit of starting fights. Some would call her follish. Others would say headstrong. But Wysh is brave, nevertheless. Let's just hope she survives Roanoke.
14
No Allegiances
No Rivals
Wysh. That was the first thing this girl heard as she opened her eyes. Wysh, larsh. Wysh, larsh. The sound of the waves breaking against the shore. The sound that inspired her to keep on surviving. Her hair is a dark blackish-purple, cut short by her own hands. The reason why they are that way is a mystery - perhaps it was dyed in her earlier life? Her eyes are a deep violet hue that may seem like a normal brown at first glance, but after a minute you'll realize what color it truly is. She has a pair of ear muffs, but she doesn't really have any use for them right now, besides cutting off the fuzzy parts and using it as a type of head band. When she woke up, she was sweating in a heavy winter coat, and underneath she wore a lavendar colored long sleeve and a pair of black boot cut pants. She's quite grateful that she woke up with shoes on - a pair of sturdy boots that goes up to her knees. Despite her soft, gentle demeanor, she'd the kind of girl that won't back down from challenges, so long as she has a sharp knife or sturdy rod in hand. She has a temper, too, and isn't very patient. She had always loved the outdoors before she woke up on the shore of Roanoke, and strangely, this place feels like a sort of home. Apart from the scary monsters, of course. Lets not get into scary monsters. Just know that when it comes to scary monsters, Wysh will go on a rampage and try to lope off each and every head. See, when she'd frightened, she retaliates with anger. As a born hunter, she has a strange way of pelting animals with sharp stones - stones sharpened by her own, long fingers to create a wicked blade. From there, she hurts the victim enough so that she can pop out of the bushes and kill it with her own hands. Sometimes, she can throw it cleanly into the stomach or heart. It all depends on how hard she'd concentrating. A witty girl, Wysh has an unfortunate habit of starting fights. Some would call her follish. Others would say headstrong. But Wysh is brave, nevertheless. Let's just hope she survives Roanoke.
Adelicia
![Picture](/uploads/1/4/3/8/14383416/_808325.jpg)
Subject 13
17
Allegiances: Alphard, Logan, MJ
No Rivals
Adelicia usualy comes across as being light-headed and whimsical, but this only masks her sadistic nature. Her emotions are quite unpredictable, fluctuating from enthusiastic and hyperactive to angry the next, and she loses interest in things fairly quickly. She enjoys the thrill of battle, and delights in mutilating her victims in the form of twisted games. Adelicia has a strange fascination with blood, seemingly enjoying the taste of it as well, and has hinted to have drank the blood of her victims. Her temper can be quite explosive, so be advised as to not make her mad. Adelicia despises people who try to sacrifice themselves in order to protect others. When she senses this happening, she will do everything in her power to kill the one you want to protect. She is mentally unstable but this only adds to the danger of her. Adelicia has short blonde hair, cold blue eyes, and very pale skin. She also has exactly three freckles under each of her eyes. For being on the island, Adelicia wears extremely fancy clothes. They don't have tears or anything. This suggests that she might have come from a very wealthy family. Besides her fancy attire, Adelicia also carries around a wooden cane that she had since she woke up on the island. She uses it for various things; walking, fighting, and gouging out peoples eyes with. The other unusual thing about Adelicia is that she has a spider tattoo on her leg. For this, many know her as "Little Spider." Adelicia was born into a wealthy family. Everything was chosen for her. Eventually her parents made her marry someone she barely knew. Little did anyone know, this "husband" of Adelicia sexually abused her. After a couple of months, Adelicia cared for only herself, liking only small children who accepted you as you were with no complaint. She wasn't happy and only found joy in watching a game on TV where people would fight to the death. After watching death so much, she plotted to kill her husband. One night, Adelicia snuck out of the house and burned it down. That is when something snapped. Deep inside of her, after all of those years of pain and agony, she lost it, along with the ability to sympathize with others. That is when everything went black. Adelicia woke up on Roanoke, not remembering her past, only the ghost of her joy of being lost in hysteria. After a few days of wandering on the island, not caring if she died, Adelicia met Alphard. The two formed an unusual bond. One thing is for sure though, if Alphard is around, so is Adelicia, lurking nearbly, waiting to be called to kill.
17
Allegiances: Alphard, Logan, MJ
No Rivals
Adelicia usualy comes across as being light-headed and whimsical, but this only masks her sadistic nature. Her emotions are quite unpredictable, fluctuating from enthusiastic and hyperactive to angry the next, and she loses interest in things fairly quickly. She enjoys the thrill of battle, and delights in mutilating her victims in the form of twisted games. Adelicia has a strange fascination with blood, seemingly enjoying the taste of it as well, and has hinted to have drank the blood of her victims. Her temper can be quite explosive, so be advised as to not make her mad. Adelicia despises people who try to sacrifice themselves in order to protect others. When she senses this happening, she will do everything in her power to kill the one you want to protect. She is mentally unstable but this only adds to the danger of her. Adelicia has short blonde hair, cold blue eyes, and very pale skin. She also has exactly three freckles under each of her eyes. For being on the island, Adelicia wears extremely fancy clothes. They don't have tears or anything. This suggests that she might have come from a very wealthy family. Besides her fancy attire, Adelicia also carries around a wooden cane that she had since she woke up on the island. She uses it for various things; walking, fighting, and gouging out peoples eyes with. The other unusual thing about Adelicia is that she has a spider tattoo on her leg. For this, many know her as "Little Spider." Adelicia was born into a wealthy family. Everything was chosen for her. Eventually her parents made her marry someone she barely knew. Little did anyone know, this "husband" of Adelicia sexually abused her. After a couple of months, Adelicia cared for only herself, liking only small children who accepted you as you were with no complaint. She wasn't happy and only found joy in watching a game on TV where people would fight to the death. After watching death so much, she plotted to kill her husband. One night, Adelicia snuck out of the house and burned it down. That is when something snapped. Deep inside of her, after all of those years of pain and agony, she lost it, along with the ability to sympathize with others. That is when everything went black. Adelicia woke up on Roanoke, not remembering her past, only the ghost of her joy of being lost in hysteria. After a few days of wandering on the island, not caring if she died, Adelicia met Alphard. The two formed an unusual bond. One thing is for sure though, if Alphard is around, so is Adelicia, lurking nearbly, waiting to be called to kill.
Nobody
![Picture](/uploads/1/4/3/8/14383416/_4610069.jpg)
Subject Seventeen
16
No Allegiances
No Rivals
Nobody is a beautiful sixteen year old girl. She has light pink hair and bright eyes. Despite her odd hair and eye colors, she is quite normal. She is happy, carefree, and tomboyish. Nobody is extremely loyal and afraid of almost nothing. She doesn't want to fight unless she has too. Nobody is quick on her feet, not easily taken down, and a tough opponent. Her weakness is that she can be rash, rushing head on into danger for friends. Her memory before Roanoke is clouded. She tries not to think about it much, having better things to do.
more coming soon
16
No Allegiances
No Rivals
Nobody is a beautiful sixteen year old girl. She has light pink hair and bright eyes. Despite her odd hair and eye colors, she is quite normal. She is happy, carefree, and tomboyish. Nobody is extremely loyal and afraid of almost nothing. She doesn't want to fight unless she has too. Nobody is quick on her feet, not easily taken down, and a tough opponent. Her weakness is that she can be rash, rushing head on into danger for friends. Her memory before Roanoke is clouded. She tries not to think about it much, having better things to do.
more coming soon
Melody
![Picture](/uploads/1/4/3/8/14383416/_9714000.jpg)
Subject Eighteen
13
No Allegiances
No Rivals
She does not need a name. Why? Because a name exists to be called. Because when someone calls your name, you are supposed to answer and know it is you they are talking to. But even if people call out to her, she will not reply. For her, it is meaningless. A call, a voice, a song, a sound.... none of it matters anymore. Ever since coming to this island, she lost the ability to hear. She was not like this before. It is obvious. She knows no sign language and is unaccustomed to the utter silence. She was able to hear before. She remembers. Her world was music and song, but as time goes on, she forgets exactly what that is. She has no use for a name, but created one for herself nevertheless. Her name is Melody, and her name reminds her to never forget that which is a piece of herself. Melody is thirteen. She has short bronze hair and milk-chocolate colored eyes. Melody is rather average in terms of height and build, but has yet to truly hit puberty. Before coming to the island, music was Melody's life. She breathed ate and slept music. She played the drums, violin, and flute, but that was not what the people around her knew her for. Her true gift, her blessing, was her voice. Melody was the pride of her school choir. It is hard to find the words to do it justice. Her voice was, in a word, beautiful. It was simply beautiful. There is no other way to describe it. She was a nightingale, a thrush, a purple finch. Her voice was music even when she wasn’t singing. Now she cannot hear. She has lost what she loved. Not particularly strong, Melody is lacking in physical strength and speed in this wild island--and her soft skin is no match for the rough terrain, but despite these things, she has not been rendered completely vulnerable. True, she lost her hearing--a sad defect caused by the Roanoke Admins being careless with her alterations. Melody is sensitive. Incredibly so. Of course, this is a good and bad thing. First, air pressure. Melody is sensitive to pressure changes and shifts in weather. She can tell when it will rain a day or two beforehand and before a storm, she gets a headache. Second, light--her eyes are far more sensitive to light and adjust quickly. She sees easily in the dark, like a cat. She can see fine in daylight as well, but super-bright areas hurt her eyes. Third, taste. Her sense of taste has become more sensitive and she can taste subtle differences in anything she puts in her mouth. Her skin is another thing. Her sense of touch became more sensitive as well, just not as much as the other senses, meaning, injuries hurt a bit more for her than other people, but only like 10-20% more. Melody's awareness has been heightened since coming to the island, whether from alteration or just because she is vulnerable without her sense of hearing is unknown. Music was her life. When Melody came to this island, she lost not only her memories and hearing, but one of the most important pieces of herself. Her song.
13
No Allegiances
No Rivals
She does not need a name. Why? Because a name exists to be called. Because when someone calls your name, you are supposed to answer and know it is you they are talking to. But even if people call out to her, she will not reply. For her, it is meaningless. A call, a voice, a song, a sound.... none of it matters anymore. Ever since coming to this island, she lost the ability to hear. She was not like this before. It is obvious. She knows no sign language and is unaccustomed to the utter silence. She was able to hear before. She remembers. Her world was music and song, but as time goes on, she forgets exactly what that is. She has no use for a name, but created one for herself nevertheless. Her name is Melody, and her name reminds her to never forget that which is a piece of herself. Melody is thirteen. She has short bronze hair and milk-chocolate colored eyes. Melody is rather average in terms of height and build, but has yet to truly hit puberty. Before coming to the island, music was Melody's life. She breathed ate and slept music. She played the drums, violin, and flute, but that was not what the people around her knew her for. Her true gift, her blessing, was her voice. Melody was the pride of her school choir. It is hard to find the words to do it justice. Her voice was, in a word, beautiful. It was simply beautiful. There is no other way to describe it. She was a nightingale, a thrush, a purple finch. Her voice was music even when she wasn’t singing. Now she cannot hear. She has lost what she loved. Not particularly strong, Melody is lacking in physical strength and speed in this wild island--and her soft skin is no match for the rough terrain, but despite these things, she has not been rendered completely vulnerable. True, she lost her hearing--a sad defect caused by the Roanoke Admins being careless with her alterations. Melody is sensitive. Incredibly so. Of course, this is a good and bad thing. First, air pressure. Melody is sensitive to pressure changes and shifts in weather. She can tell when it will rain a day or two beforehand and before a storm, she gets a headache. Second, light--her eyes are far more sensitive to light and adjust quickly. She sees easily in the dark, like a cat. She can see fine in daylight as well, but super-bright areas hurt her eyes. Third, taste. Her sense of taste has become more sensitive and she can taste subtle differences in anything she puts in her mouth. Her skin is another thing. Her sense of touch became more sensitive as well, just not as much as the other senses, meaning, injuries hurt a bit more for her than other people, but only like 10-20% more. Melody's awareness has been heightened since coming to the island, whether from alteration or just because she is vulnerable without her sense of hearing is unknown. Music was her life. When Melody came to this island, she lost not only her memories and hearing, but one of the most important pieces of herself. Her song.
Red
![Picture](/uploads/1/4/3/8/14383416/_1333685.jpg)
Subject Twenty
14
No Allegiances
No Rivals
Red kills. She doesn't know why, but every time she sees a living human, she is overcome with an irresistible urge to kill them, to mutilate them, to watch them bleed and cry. It's an urge that she can't resist--that she soon stopped trying to resist. Red stopped thinking about it. She doesn't like killing, but she doesn't dislike it either. It's like walking or breathing--its just something she does. But Red was brought up to respect living things, so she buries the bones or corpses of whatever she kills. Red was born and raised with the love of her family. She was nurtured by her parents and family members to grow up to be a kind, selfless, honorable fourteen year old girl, so how did she go so critically wrong? Roanoke. Roanoke. It took her memories. It stole her dreams, but she does not mourn. She does not know what she has lost. The only feeling Red has from her old self is a small tug of regret after she kills. But even that quickly fades. Red called herself Red solely for no particular reason. She wanted to name herself after a color, and red was the first one that popped into her mind. Why she wanted to call herself a color she didn't know. Red had long raven black hair when she arrived on the island. In five minutes, she had short black hair. Why? Well, because the wind was blowing and her hair got into her face. It was annoying, so she cut it off. Red's eyes are blue. Not like the light, pastel color of the sky, but a bright, electrifying blue. The kind of blue that makes you think of neon lights or Tron. And she is white. I'm not talking 'oh, she must not go out in the sun much' pale, I'm talking pale, pale, like the moon or 'she must not go out in the sun. Ever.". But despite it's pigment (or lack thereof), Red's skin is normal. It burns normally as well, but Red keeps away from super sunny places--just in case. Red's urge to kill is not one she can resist. Her skill with a knife grows at an incredible rate. Hope that you see her before she sees you, because once she does, she will chase you down until her compulsion is satisfied.
14
No Allegiances
No Rivals
Red kills. She doesn't know why, but every time she sees a living human, she is overcome with an irresistible urge to kill them, to mutilate them, to watch them bleed and cry. It's an urge that she can't resist--that she soon stopped trying to resist. Red stopped thinking about it. She doesn't like killing, but she doesn't dislike it either. It's like walking or breathing--its just something she does. But Red was brought up to respect living things, so she buries the bones or corpses of whatever she kills. Red was born and raised with the love of her family. She was nurtured by her parents and family members to grow up to be a kind, selfless, honorable fourteen year old girl, so how did she go so critically wrong? Roanoke. Roanoke. It took her memories. It stole her dreams, but she does not mourn. She does not know what she has lost. The only feeling Red has from her old self is a small tug of regret after she kills. But even that quickly fades. Red called herself Red solely for no particular reason. She wanted to name herself after a color, and red was the first one that popped into her mind. Why she wanted to call herself a color she didn't know. Red had long raven black hair when she arrived on the island. In five minutes, she had short black hair. Why? Well, because the wind was blowing and her hair got into her face. It was annoying, so she cut it off. Red's eyes are blue. Not like the light, pastel color of the sky, but a bright, electrifying blue. The kind of blue that makes you think of neon lights or Tron. And she is white. I'm not talking 'oh, she must not go out in the sun much' pale, I'm talking pale, pale, like the moon or 'she must not go out in the sun. Ever.". But despite it's pigment (or lack thereof), Red's skin is normal. It burns normally as well, but Red keeps away from super sunny places--just in case. Red's urge to kill is not one she can resist. Her skill with a knife grows at an incredible rate. Hope that you see her before she sees you, because once she does, she will chase you down until her compulsion is satisfied.
Hydra
![Picture](http://www.editmysite.com/editor/images/na.png)
Subject Twenty-One
14
~
14
~
Cross
![Picture](/uploads/1/4/3/8/14383416/_5495070.jpg)
Subject Twenty-Two
14
No Allegiances
No Rivals
The first thing you would see of her is the blonde hair and cross hair clips. The next thing would be her gothic figure. She is kind and sweet.She loves to sing wherever she is and likes to swim too. She is a goth as you would see when you first met her. Since she has no memory she doesn't know that she has a twin brother named Demon though she doesn't know. She might get back her memory because she is a vary smart girl and finds things out pretty fast.
14
No Allegiances
No Rivals
The first thing you would see of her is the blonde hair and cross hair clips. The next thing would be her gothic figure. She is kind and sweet.She loves to sing wherever she is and likes to swim too. She is a goth as you would see when you first met her. Since she has no memory she doesn't know that she has a twin brother named Demon though she doesn't know. She might get back her memory because she is a vary smart girl and finds things out pretty fast.
Mystery
![Picture](/uploads/1/4/3/8/14383416/_5208769.jpg)
Subject Twenty-Four
29
No Allegiances
No Rivals
Medium-length navy hair, falling to her shoulders in spikes. Pale skin, seemingly weak but with arms able to pick up heavy weights and a back that can carry it for several hours before needing rest and legs that can quickly scale any tree. Smooth skin, with no blemishes except the dark black twin shadows around her eyes. Bright cyan eyes that contrast starkly against her face, with a chin that ends in a sharp point. Skinny and lanky. Her shirt is Turtle-necked and sleeveless, and ending in a tail that flairs behind her legs. The bottom part of her shirt is maroon, and flares up in sharp ridges on her chest and stomach. The top part is black and smooth all around. Three symmetrical circles are cut out on the side of the shirt, on both sides. Three small, rectangle-shaped toggles connect the maroon and black part of her shirt on either side. Her pants are made of tight black leather, with a maroon stripe just under the knees and large cutouts on random splatters. Her feet are clad in simple leather boots, black, that end just below her knees and are good for running, climbing, and other things of that sort. Mystery is well, a mystery. Like most people on Roanoke, she has no memory of anything before she woke on the island. She chose her name based on that. Cruelty and viciousness are at her core. Her heart is blackened with murder, her soul tainted by bloodlust. Ever since coming to the island, Mystery has been like a very basic, very deadly beast. No feelings. Just an instinct to survive and to kill anything that gets in the way of her surviving. Mystery is a ‘strong but silent’ type. She’ll never team up with anyone, not even if it would profit her. She’s a loner, just another killer wandering around on Roanoke. Most of the time, she’ll try and track unsuspecting people, to hunt them, and to kill them when she finds. The majority of the humans on Roanoke would believe her to do it for fun, but that is rarely the case. She does it for supplies said person might be carrying with them. She might watch them for a day or two, and if they have something she wants, well, she gets it. Mystery’s biggest, though not only, flaw in hunting is she’s a slow runner. Another of her flaws? She can’t swim. At all. If she gets up to her thighs, she’ll actually show signs of emotion; of panic. Even if it’s just a shallow little creek, she gets nervous. So remember this: if you’re ever unlucky enough to encounter Mystery, run, and run for water. It might be your only chance for life.
29
No Allegiances
No Rivals
Medium-length navy hair, falling to her shoulders in spikes. Pale skin, seemingly weak but with arms able to pick up heavy weights and a back that can carry it for several hours before needing rest and legs that can quickly scale any tree. Smooth skin, with no blemishes except the dark black twin shadows around her eyes. Bright cyan eyes that contrast starkly against her face, with a chin that ends in a sharp point. Skinny and lanky. Her shirt is Turtle-necked and sleeveless, and ending in a tail that flairs behind her legs. The bottom part of her shirt is maroon, and flares up in sharp ridges on her chest and stomach. The top part is black and smooth all around. Three symmetrical circles are cut out on the side of the shirt, on both sides. Three small, rectangle-shaped toggles connect the maroon and black part of her shirt on either side. Her pants are made of tight black leather, with a maroon stripe just under the knees and large cutouts on random splatters. Her feet are clad in simple leather boots, black, that end just below her knees and are good for running, climbing, and other things of that sort. Mystery is well, a mystery. Like most people on Roanoke, she has no memory of anything before she woke on the island. She chose her name based on that. Cruelty and viciousness are at her core. Her heart is blackened with murder, her soul tainted by bloodlust. Ever since coming to the island, Mystery has been like a very basic, very deadly beast. No feelings. Just an instinct to survive and to kill anything that gets in the way of her surviving. Mystery is a ‘strong but silent’ type. She’ll never team up with anyone, not even if it would profit her. She’s a loner, just another killer wandering around on Roanoke. Most of the time, she’ll try and track unsuspecting people, to hunt them, and to kill them when she finds. The majority of the humans on Roanoke would believe her to do it for fun, but that is rarely the case. She does it for supplies said person might be carrying with them. She might watch them for a day or two, and if they have something she wants, well, she gets it. Mystery’s biggest, though not only, flaw in hunting is she’s a slow runner. Another of her flaws? She can’t swim. At all. If she gets up to her thighs, she’ll actually show signs of emotion; of panic. Even if it’s just a shallow little creek, she gets nervous. So remember this: if you’re ever unlucky enough to encounter Mystery, run, and run for water. It might be your only chance for life.